COMPATIBILITY:

FSX, FSX-Steam, P3D v.4.xx+


EZCA Pro v3 the physics of aviation

The development team is excited to present to you the latest edition of EZCA: EZdok Camera Professional v3. With dozens of changes and exiting new features, your flights will feel more realistic than ever. Included is the new XTm™ (Extended Turbulence Module), expanded DHM (Dynamic Head Movements), new Map of Assignments system, and more. We utilized acceleration sensors connected to the human body and aircraft, and advanced live capture video analysis to make this the most advanced EZCA to date. This early release is now available. Follow the 2.0 links to downlod.

INFLIGHT VIDEOS

Thrust effect

Video_Thrust_effect

Shakes of fuselage

Video_Shakes_of_fuselage

Reaction by a different cowers

Reaction by Flaps, Slats and Gears

Fly with HORIZON LOCK mode

Reaction on a overstress situations

The most important requirement of flight simulators is reality. Instrument accuracy and authenticity, realistic weather conditions, and the ability to be in compliance with all flight regulations allow pilots in the virtual skies to have the maximum experience. The true sense of flying is somewhat incomplete in a fixed-based flight simulator because in you miss many of the “sensations” and subtle nuances which primarily exist in the physical flight environment. However using science and computer engineering, you can achieve what is missing while sitting in your chair in front of your monitor.
Do you want to experience cockpit vibrations before stalling? Do you want to see the aircraft react differently based on cloud coverage? Are you wanting to see if you can succeed in piloting a heavy airliner operating under severe turbulence conditions? All these will become a reality with the new version of one of the most popular programs for the flight simulator platform. Ladies and Gentlemen, start your engines, and meet the new EZdok Camera v2!
Many years have passed since EZdok Camera v1’s first release. Over the years we have been studying aircraft physics while flying in real aircraft gathering data. We observed the aircraft behavior and have carefully analyzed it. With modern PC’s and flight simulators, the ability to generate these real-world physics are possible! In creating the second version of Ezdok Camera, we focused precisely on effects of flight, and how they are interpreted by human anatomy, and translated it to the simulator for you to experience.
Whether you are Pilot in Command, First Officer, or a passenger in the cabin, you can manage the internal and external views, level and type of effects desired, and truly “feel” your aircraft in an amazing way. Activate your camera somewhere near the Boeing 737 turbine, and you will feel the appropriate fuselage shaking increase as the plane speed increases while running down the runway. Raise the spoilers to reduce speed in flight, and the virtual cockpit will start vibrating in a method that is true to life. These effects that were previously limited to professional simulators are now available in Ezdok Camera v2!
We have not just focused on the physics of flight. The user interface of the new version is much more convenient for the user. It will not be as difficult to understand EZCA2 settings, even for beginners who are just jumping into the aircraft simulator world. Through communication with customers over the years, we have listened, and have evolved the features and interface based on your input.
If you like creating videos or just "walking" through a virtual airfield watching aircraft takeoff and land, you will have an opportunity to use the new World Cameras! You can create them anywhere – in an air-traffic control tower, in a famous plane-watching spot such as on the beach at Princess Juliana International Airport,  or anywhere you want. In the new version, the World Cameras will provide more opportunities. It is the perfect technology for virtual plane spotters or for those creating cinematic simulation videos!
We have spent many hours at local airfields to observe the behavior of different aircraft types on different surfaces, at different speeds, during takeoff and landing. Based on this new data, a completely new vibrations synthesis model has been written. This new synthesis applies to both the camera and the fuselage of the aircraft. This makes version 2 significantly different from version 1, and other similar utilities.